![]() but under Dick, I needed over 600, or more than sixty months, to get that new pop assembled. I started a game as a Determined Exterminator, and by the mid-game, worlds with the upgraded factory did hit an assembly rate just over ten, which used to mean a new pop every ten months. This has the effect of significantly weakening machine empires - while they, and they alone, can upgrade the robot factory, their target can reach somewhat ridiculous levels. It's also likely the game counts available housing, not Housing Districts, that would make calculations for Rings and Ecumenopoleis simpler.Īssembly of pops, either in a robot factory or a Cloning Vats building, is at a set rate (though machine pops can have species mods to that rate). I suspect Ring Worlds and Habitats have their "empty slots" counted double or triple, but that's a WAG. "Space available" appears to be a function of Housing districts and empty district slots, which means pops grow rapidly early on, then slow down massively as the planet fills up. In the new version, organic pop growth is still calculated that way, but your goal is modified by the total number of pops in your empire, and your growth rate is modified by the space available on that particular planet. Once it hits 100, you get a shiny new pop. Each month, you add that number to the growth. Previously, pop growth was a set number, base 3 for bio, base 2 for machines, plus modifiers for tech/buildings/civics/species attributes. The biggest change in the new version is population growth. So first impressions of the new Dick, based on two games, one as a Ring-based Molluscoid republic, the other a Machine World-based Determined Exterminator:
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